Matches are recorded for security, anti-fraud and payout auditing — including gameplay events and network/device identifiers. This page says exactly what that means: what is recorded, why, and for how long.
What we record
- Gameplay events. Connections and disconnections, kills and deaths (who, whom, headshot, distance, in-world positions, server tick, round, and how long the victim had been alive), and the end of each life.
- Account data. The anonymous account token your browser generates on first play, your chosen handle (nick), and the build release you are running. We do not ask for your name, e-mail, phone number or documents — there is no sign-up.
- Network identifier. Your IP address, as seen by our server.
- Device identifiers. Browser user-agent, platform, touch support, screen size and pixel ratio, language, timezone, CPU core count and memory hint — the properties your browser already sends or exposes to every website. From those we derive a short, non-reversible device hash.
- Economic records. Every spawn purchase, capture, payout, burn and house fee, with the amounts involved.
We do not use canvas, WebGL, audio or font fingerprinting. We do not use third-party advertising or analytics cookies. We do not collect geolocation, contacts, microphone or camera. We do not sell or rent any of this to anyone.
Why we record it
- Security — detecting cheating and abuse of the game server.
- Fraud and collusion prevention — players who arrange to kill each other repeatedly to move value between accounts.
- Payout auditing — proving that every spawn, kill and payout was settled correctly. This is the core promise of the game: the ledger must be verifiable.
- Detecting related accounts — multiple accounts operated by the same person or from the same origin to farm rewards.
- Detecting reward manipulation — patterns designed to extract value without actually playing.
That is the whole list. The data is not used for advertising, profiling for marketing, or scoring you as a person.
Nothing here blocks anyone automatically. The system records; it does not judge. Any action taken against an account is a human decision made after looking at the record.
How long we keep it
Different data has different value over time, so it has different lifetimes.
| Data | Kept for | What happens after |
|---|---|---|
| Raw IP address and raw device properties (user-agent, platform, screen, language, timezone, cores, memory) | 180 days | Erased from the session record. The session row itself stays, without them. |
| Derived device hash, used to spot repeat offenders and clusters of related accounts | 12 months | Erased. After this point there is no device link left at all. |
| Economic ledger, kills, lives and payout records | Life of the project | Kept. This is the audit trail that proves the game paid out correctly; deleting it would destroy the ability to verify past matches. |
| Aggregates that contain no raw IP (totals, interaction counts) | Indefinite | Kept. They no longer identify a device or a connection. |
Erasure runs automatically on our backend on a monthly cycle — it is not a manual request you have to file. It only ever clears the network and device layer; it never touches the payout record.
Who can see it
Nobody, publicly. There is no public endpoint that exposes any of this. Access to the raw records is limited to the operator of the game, through an internal, secret-protected route, and is used for investigation — not for display. Other players never see your IP, your device, or your account token.
Your controls
- Clearing your browser storage for the site resets your anonymous account token. Note that this also resets the balance attached to it.
- Adding
?telemetry=offto the game URL stops the client from sending the session record for that visit. - To ask about, or request removal of, data tied to your account token, contact us with that token — it is the only handle we have on you.
In-game credits (STK) are simulated and non-redeemable, and there is no cash-out path in this version. There is no payment data of any kind on our side.
Changes
If the categories, purposes or retention periods above change, this page changes with them and the date at the top is updated. The in-game notice always links here.