LIQUIDATED  ·  Transparency

Privacy & Match Recording

Last updated 2026-07-29  ·  Applies to playliquidated.fun and game.playliquidated.fun

Matches are recorded for security, anti-fraud and payout auditing — including gameplay events and network/device identifiers. This page says exactly what that means: what is recorded, why, and for how long.

What we record

We do not use canvas, WebGL, audio or font fingerprinting. We do not use third-party advertising or analytics cookies. We do not collect geolocation, contacts, microphone or camera. We do not sell or rent any of this to anyone.

Why we record it

That is the whole list. The data is not used for advertising, profiling for marketing, or scoring you as a person.

Nothing here blocks anyone automatically. The system records; it does not judge. Any action taken against an account is a human decision made after looking at the record.

How long we keep it

Different data has different value over time, so it has different lifetimes.

DataKept forWhat happens after
Raw IP address and raw device properties (user-agent, platform, screen, language, timezone, cores, memory) 180 days Erased from the session record. The session row itself stays, without them.
Derived device hash, used to spot repeat offenders and clusters of related accounts 12 months Erased. After this point there is no device link left at all.
Economic ledger, kills, lives and payout records Life of the project Kept. This is the audit trail that proves the game paid out correctly; deleting it would destroy the ability to verify past matches.
Aggregates that contain no raw IP (totals, interaction counts) Indefinite Kept. They no longer identify a device or a connection.

Erasure runs automatically on our backend on a monthly cycle — it is not a manual request you have to file. It only ever clears the network and device layer; it never touches the payout record.

Who can see it

Nobody, publicly. There is no public endpoint that exposes any of this. Access to the raw records is limited to the operator of the game, through an internal, secret-protected route, and is used for investigation — not for display. Other players never see your IP, your device, or your account token.

Your controls

In-game credits (STK) are simulated and non-redeemable, and there is no cash-out path in this version. There is no payment data of any kind on our side.

Changes

If the categories, purposes or retention periods above change, this page changes with them and the date at the top is updated. The in-game notice always links here.