LIQUIDATED

LIQUIDATED  ·  The rules of the floor

How it
works

Everyone on the floor is walking around with money on their head. Kill them and it is yours. That is the entire game. Here is the fine print — it takes about a minute.

16 on the floor  ·  5 minute sessions  ·  No download  ·  No luck

01 /

The loop

Five beats, over and over, until the closing bell.

STEP 01Buy in−200 STK
STEP 02Go live190 on your head
STEP 03Liquidatetake theirs, whole
STEP 04Bank & stack65% / 35%
STEP 05Closing bellcash out alive
01

Buy a position

A spawn costs 200 STK. You are not renting a life — you are opening a position, and it is priced.

02

Your envelope goes live

190 STK of that buy-in rides on your head as your envelope: the exact amount somebody collects for killing you. It is live from the second you land, and everyone can see it.

03

Liquidate someone

Kill a player and you capture their entire envelope. Not a share of it. All of it.

The kill is not taxed. The house already took its cut at the buy-in and it does not get a second bite.

04

Bank it, or stack it

65% of what you capture drops into your balance immediately — that part is safe, nobody can shoot it out of you.

35% stacks onto your own envelope. You get richer and you become the most expensive target in the building. The stack is capped at 5× the spawn price (1,000 STK); anything over that goes straight to your balance.

05

Survive the bell

Reach the closing bell alive — or simply walk off the floor alive — and your envelope returns to your balance in full. No exit fee, ever.

Dying is the only way to lose it.

02 /

What 200 STK buys

One fee, charged once, at the buy-in. This is the whole fee schedule — there is nothing else, anywhere.

190 · Envelope95% — yours to lose or to walk out with. This is the bounty other players are shooting at.
8 · House4% — the operator’s margin. Hard-capped in code at 10%.
2 · Burn1% — destroyed. Gone from circulation forever, not pocketed by anyone.

Nothing is minted while you play. No kill creates credits out of thin air — a kill only moves an envelope that somebody already paid for. The amount of credit in players’ hands only ever goes down.

03 /

The math of one kill

You drop a player who is sitting on a fresh 190 envelope. This is the receipt, exactly as the server writes it.

Fill · liquidationBuy-in 200 STK
Captured from the victimtheir whole envelope +190
Banked to your balance65% — safe on the spot +124
Stacked on your bounty35% — now at risk on your head +66
House cut on this kill 0
Victim gets back 0

A player on a streak is worth several fresh spawns. Their stack is public and it is painted on their back. Hunting the leader is the highest-paying decision on the floor — and the one most likely to get you liquidated.

04 /

Three ways a life ends

There is no fourth. A life is never left open, and nothing is ever stuck in limbo — every envelope settles the moment the life ends.

Liquidated

Somebody shot you. Your envelope transfers to them, whole, in the same tick.

You lose it · they take it

Cashed out

You made it to the closing bell, left the floor alive, or your connection dropped and did not come back within 15 seconds. The envelope returns to your balance, untaxed.

You keep it

Burned

The floor got you — a fall, a hazard, your own bad idea. The envelope is destroyed. Nobody is credited. Dying on purpose is not a free exit.

Nobody gets it
05 /

The session

Opening bell drops everyone in. Free-for-all — no teams, no safe corner, no timeout.

16On the floor
5:00Round length
0sRespawn wait
15sClosing bell
0RNG in outcome
Headshot damage

Die and you are back instantly — buy another position and get back to work. At the closing bell the floor freezes, the round’s numbers go up on screen, and the public leaderboard updates. Then the next bell rings.

06 /

Skill only. No luck.

If a coin flip could decide who wins a fight, none of the numbers above would mean anything.

  • No RNG in the outcome. Spread and recoil are fixed, learnable patterns. The same input produces the same result, every time.
  • The server decides. Hits, damage, kills and balances are resolved on our server, not on your machine and not on theirs. A client cannot claim a frag it did not earn.
  • No pay-to-win. Every character is cosmetic. Same hitbox, same guns, same movement. What you pick says something about you, not about your damage.
  • Headshots pay double. That is the only multiplier in the game, and you have to aim for it.
07 /

The money

Two floors, one game. They are completely separate — nothing ever crosses from one to the other, in either direction.

Open now

Free floor · STK

Your first visit hands you 1,000 STK, once, per account. That is enough for five positions to learn the floor with.

STK is simulated and non-redeemable. It has no cash value and there is no way to turn it into money. The economy is real, the money is not — the scoreboard, however, is entirely real.

Deployed · dormant

Paid floor · $LIQD

A second floor where a position costs about US$ 0.25 in $LIQD, with deposits and withdrawals on-chain, straight to your own wallet.

The code for it is written, tested and shipped — and switched off. It turns on when the token launches. We are not announcing a date, and we are not promising anyone a return. When it is live, this page will say so.

Why the wall between them matters: free credits can never become real ones. If they could, “free starter credits” would be an infinite money printer pointed at real deposits. The two are separate ledgers in code, not a policy we promise to follow. The docs spell out exactly how.

The bell is ringing

Open a position, or be somebody else’s payout.

Plays in your browser · No install · No wallet needed